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15 FEB 16- One of our goals for Max DTR is to help promote tracks and drivers. We currently have the approval from more than 60 of the greatest dirt tracks in the world, from New York, to Canada, to California, to New Zealand, and everywhere in between... and we are adding more as quickly as we can. Thanks to all the tracks that make the sport possible.
15 FEB 16- We have uploaded some videos from our demonstrations of #MaxDTRgame, from events in Daytona during Speedweeks. Check them out on our Facebook page https://www.facebook.com/MaxDTRgame
10 JAN 16- We have not set a firm date, but plan to release Max DTR early this year. We appreciate your patience as we conduct testing and prepare the game for release. So we may be "quiet" on social media for a while, but we plan to provide an update in February, after we return from Speed Week in Daytona. Thanks for understanding and feedback!
8 DEC 15- Here's a peek at some of our developer tools and interface screens that we use to test car physics and build tracks. The actual game interface will look different from the video, but we thought you might enjoy seeing some of the testing that is enabling Max DTR to become a great game. Thanks for sustained support! https://youtu.be/JihlMCEI-6Y
8 DEC 15- We're off to PRI and Indianapolis to seek input from the community that is helping us make Max DTR a great game. We plan to post some updates to the site in mid-December... thanks for checking back!
7 NOV 15- This short clip is from a test build of Max DTR late models in action. Of note, this clip shows the display (HUD) that we use for internal testing, and cars are racing faster than they will normally. We are working the physics hard, but wanted to provide a quick peek for all the late model fans out there. https://youtu.be/GG2AmUFmuXI?a
4 NOV 15- Developer's Update: Screaming Games greatly appreciates the strong interest in Max DTR, and we would like to thank all of our supporters for their patience and sustained feedback. Max DTR is in full development, and we remain on track to release it early next year. October was a productive month for the entire Max DTR team, and we are very excited with the progress we are making... along several developmental paths. We have been working hard on tracks, car physics, game modes, race structure, lighting, tuning options, game design, and the user interface that will enable the Max DTR experience. Up to now, we've used our winged sprint car in our updates. Soon we will integrate our late model and modified cars into the mix. As always, we will appreciate your feedback and comments.
18 SEP 15- Link to a short video clip of a recent test build of Max DTR for mobile devices (follow link below and select high definition quality setting- HD). Of note, this clip shows our testing/placeholder interface, and we disabled the steering wheel's movement in the first person view for this test. We are excited with the progress thus far. Hope you agree!
17 SEP 15- Recent screenshots of Max DTR sprint cars in action at Knoxville. Making great progress on physics, lighting, textures, and racing action. More updates will follow soon, to the website and our social media pages.
15 AUG 15- Currently refining physics for all of the Max DTR cars in development. Max DTR will have different classes of cars across all prominent racing divisions: 4 cylinders, stocks, modifieds, late models and sprint cars.
23 JUL 15- Another Max DTR stock car in development.
19 JUL 15- One of the stock cars in development for Max DTR.
10 JUL 15- Another one of our modified cars in development.
26 JUN 15- Check out one of our modified cars in development.
24 JUN 15- Short clip of Max DTR running on our proprietary cross-platform tech, which supports iOs, Android, tablets, phones, tvs, pc, mac, and console.
23 JUN 15- Track Update:
22 JUN 15- Screen capture of Max DTR sprint cars in action, during a 25 car race:
22 JUN 15- Check out our Late Model Car in various stages of development: